HeroBits - A Guide to Hero Designer
by Daniel Kendrick

Introduction
Welcome to what I'm hoping is a good resource for people who are intrested in creating more with Hero Designer and pushing it to the limits of what it can do. I've been playing with Hero Designer on and off since it first came out, and love the program.
If you've stumbled upon this site by accident I'll explain quickly.Hero Designer is a program from Hero Games (programmed by Dan Simon) that helps you design and create character for the Hero System. Characters, Bases, A.I's, Vehicles, etc. You are also able to create 'prefab' files that you may export into your characters as well as Templates that you may apply as well (such as Racial or Class Packages.
Hero Designer also uses plain text files to accomplish things. If you want to edit what some of the Templates contain you may, withen reason. So instead of Real World languages you may list the languages of your Fantasy Hero game.
A note on references. Template can have a lot of references in Hero Designer. I'll try to specify each one as we go along so there is no confusion.
Codeing in Hero Designer

Since all the Templates for Hero Designer are nothing but text files you may use any editor you like. Export Templates may use HTML, RTF or any other text based file format. You may not use binary format, such as PDF at this time.
Personalty, as of this writing I am using VS Code by Microsoft. Currently it may be run on Windows, Linux and Mac. Built-in programs sunch as Text-Edit for Mac or Notepad for Windows also works.
Export Types
- Character Export Templates [.hde]
- Export Templates will probably be the main files you create and play around with in Hero Designer. These allow character files to be exported and used for different programs. All Exports are, of course, text files that you can create and lay-out yourself.
- Combat Record Exports [.hcr]
- Combat Record Exports are are used to create Combat sheets for your games. Files of this type use the <!--CHARACTER--> tag pair to export mutiple characters are one time into one file. Some people have been creative and used this to do Group exports of their characters into book-like chapters.
- Character Templates [.hdt]
- Prefab Template [.hdp]
- Prefabs are used to import the same information into different characters. Unlike a Character Template they are small chunks of information you may want to pass on to a character. A single Martial Arts, groups of Equipment or Powers, You create these the same as you would for normal Character files.
You'll notice that all tags are in ALL CAPS. While you may use the tags as upper or lower-case, I'd advise leaving them as upper-case for your Exports. Hero Designer will read them either way, <!--character_name-->
will do the same as
<!--CHARACTER_NAME-->
. You may want to stick with the all-caps option though. Not only will HD understand it automatically but you'll also be able to find it easier inside your code blocks once they start getting long.
Tag Types/Styles
Export tags come in different styles or flavors if you will.
- Replacement Tags
- Example:
<!--IMAGE-->
- Exactly as they say. These tags are replaced with whatever text item is inside Hero Designer. If your Character's name
is "Captain Amazing" then
<!--CHARACTER_NAME-->
will be replaced with that text. - Container Tags (Looping Tags)
- Example:
<!--POWERS--> <!--/POWERS-->
- These Tags mainly start and stop blocks of information, especially when you wish to start looping through the
different information sections. Basicaly it will go from the first entry to the last unless using a
<!--START-->
,<!--STOP-->
, or<!--STEP-->
block.
General Tags
These are the workhorse tags of Character Export files. They are used inside Powers, Skills/Perk/Talents, and Disadvantage/Complications sections. Not all of them will go with every block of information though. Some will have input, others won't have options.
TAG Output
Basic Tags
- <!--TEMPLATE_NAME--> REQUIRED
- Exported: None
- It will appear in the Select Export under the Available box. The file name will also be shown in case you have multiple files with the same template name.
- <!--TEMPLATE_DESCRIPTION--> REQUIRED
- Exported: None
- Inside this block you will put your description of your Export template. HTML may be included inside this section so you may want to use <p> and <ul> tags to create what is required or suggested for the user. This section may also be used to explain what the different Note1-5 tabs are used for and how to write them up.
- <!--FILE_EXTENSION--> REQUIRED
- Exported: None
- <!--CHARACTER_NAME-->
- Exported: Amazing Hero Man!
-
Used by all Character files to export the Name field from the Basic Info. tab.
Code Blocks
Presented below are some code blocks that will be commonly used and are shown as examples.
Images
Note: [Image file location matters!]
<!--IF_NO_IMAGE-->
[I normally set this up as a default image, such as the Hero Games logo.]
<!--/IF_NO_IMAGE-->
<!--IF_IMAGE-->
<img src="<!--IMAGE_RELATIVE_URL-->" alt="<!--CHARACTER_NAME-->" />
<!--/IF_IMAGE-->
Notes
The first part [IFNOTES] will check to see if Notes1 is actually being used by the character in question. The [NOTES1_LABEL] is set inside the Campaign Rules. Note that Hero Designer will not export the formatting, so all spaces between paragraphs will be deleted. Anything between the NOTES tags though will show, so in this case <br> will replaces the line breaks between paragraphs. You can do HTML formatting inside and it will be exported.
<!--IFNOTES1-->
<h3><!--NOTES1_LABEL--></h3>
<!--NOTES1--> <br> <!--/NOTES1-->
<!--/IFNOTES1-->
Hero Designer Tags
All the Hero Designer tags from the HD Manual. I've gone in and edited the ones that are mistyped.
Basic tags
<!--TEMPLATE_NAME-->
<!--TEMPLATE_DESCRIPTION-->
<!--APP_VERSION-->
<!--TIMESTAMP-->
<!--EXPORT_ID-->
<!--CHARACTER_FILE-->
<!--CHARACTER_SAVE_TIMESTAMP-->
<!--CHARACTER_NAME-->
<!--ALTERNATE_IDS-->
<!--PLAYER_NAME-->
<!--CAMPAIGN_NAME-->
<!--GENRE-->
<!--GM-->
<!--HAIR_COLOR-->
<!--EYE_COLOR-->
<!--PER_ROLL-->
<!--PRE_ATTACK-->
<!--IF_PRIMARY_PHASE_[1 … 12]-->
<!--/IF_PRIMARY_PHASE_[1 … 12]-->
<!--IF_NOT_PRIMARY_PHASE_[1 … 12]-->
<!--/IF_NOT_PRIMARY_PHASE_[1 … 12]-->
<!--IF_SECONDARY_PHASE_[1 … 12]-->
<!--/IF_SECONDARY_PHASE_[1 … 12]-->
<!--IF_NOT_SECONDARY_PHASE_[1 … 12]-->
<!--/IF_NOT_SECONDARY_PHASE_[1 … 12]-->
<!--IF_NOTES1-->
<!--/IF_NOTES1-->
<!--NOTES1-->
<!--/NOTES1-->
<!--NOTES1_LABEL-->
<!--IF_NOTES2-->
<!--/IF_NOTES2-->
<!--NOTES2-->
<!--/NOTES2-->
<!--NOTES2_LABEL-->
<!--IF_NOTES3-->
<!--/IF_NOTES3-->
<!--NOTES3-->
<!--/NOTES3-->
<!--NOTES3_LABEL-->
<!--IF_NOTES4-->
<!--/IF_NOTES4-->
<!--NOTES4-->
<!--/NOTES4-->
<!--NOTES4_LABEL-->
<!--IF_NOTES5-->
<!--/IF_NOTES5-->
<!--NOTES5-->
<!--/NOTES5--><!--NOTES5_LABEL-->
<!--IF_APPEARANCE-->
<!--/IF_APPEARANCE-->
<!--APPEARANCE-->
<!--/APPEARANCE-->
<!--IF_BACKGROUND-->
<!--/IF_BACKGROUND-->
<!--BACKGROUND-->
<!--/BACKGROUND-->
<!--IF_PERSONALITY-->
<!--/IF_PERSONALITY-->
<!--PERSONALITY-->
<!--/PERSONALITY-->
<!--IF_QUOTE-->
<!--/IF_QUOTE-->
<!--QUOTE-->
<!--/QUOTE-->
<!--IF_TACTICS-->
<!--/IF_TACTICS-->
<!--TACTICS-->
<!--/TACTICS-->
<!--IF_CAMPAIGN_USE-->
<!--/IF_CAMPAIGN_USE-->
<!--CAMPAIGN_USE-->
<!--/CAMPAIGN_USE-->
<!--HEIGHT-->
<!--WEIGHT-->
<!--HEIGHT_METRIC-->
<!--WEIGHT_METRIC-->
<!--HEIGHT_ENGLISH-->
<!--WEIGHT_ENGLISH-->
<!--IMAGE-->
<!--IMAGE_RELATIVE_URL-->
<!--/IMAGE-->
<!--IF_NO_IMAGE-->
<!--/IF_NO_IMAGE-->
<!--IF_IMAGE-->
<!--IMAGE_RELATIVE_URL-->
<!--/IF_IMAGE-->
<!--EARNED_EXP-->
<!--IF_SPENT_EXP-->
<!--/IF_SPENT_EXP-->
<!--IF_UNSPENT_EXP-->
<!--/IF_UNSPENT_EXP-->
<!--SPENT_EXP-->
<!--UNSPENT_EXP-->
<!--BASE_POINTS-->
<!--DISAD_POINTS-->
<!--DISAD_POINTS_ALLOWED-->
<!--TOTAL_POINTS-->
<!--TOTAL_UNSPENT-->
<!--CHARACTERISTIC_POINTS--><!--SKILL_POINTS-->
<!--PERK_POINTS-->
<!--TALENT_POINTS-->
<!--SKILL_PERK_TALENT_POINTS-->
<!--SKILL_PERK_TALENT_MARTIAL_ART_POINTS-->
<!--SKILL_PERK_TALENT_MARTIAL_ART_POWER_POINTS-->
<!--MARTIAL_ART_POINTS-->
<!--POWER_POINTS-->
<!--POWER_MARTIAL_ART_POINTS-->
<!--TOTAL_ACTIVE_COST-->
<!--MENTAL_DEFENSE_TOTAL-->
<!--POWER_DEFENSE_TOTAL-->
<!--OCV-->
<!--PRIMARY_OCV-->
<!--SECONDARY_OCV-->
<!--DCV-->
<!--PRIMARY_DCV-->
<!--SECONDARY_DCV-->
<!--ECV-->
<!--PRIMARY_ECV-->
<!--SECONDARY_ECV-->
<!--TOTAL_WEIGHT-->
<!--TOTAL_CARRIED-->
<!--TOTAL_COST-->
<!--REPLACE-->
<!--DEFSTRING-->
<!--/DEFSTRING-->
<!--REPSTRING-->
<!--/REPSTRING-->
<!--/REPLACE-->
<!--REG_REPLACE-->
<!--REGSTRING-->
<!--/REGSTRING-->
<!--REPSTRING-->
<!--/REPSTRING-->
<!--/REG_REPLACE-->
<!--MATH-->
[simple math formulae including the symbols *, /, +, -, (, )]
<!--/MATH-->
Movement tags
<!--IF_RUNNING-->
<!--RUNNING_PRIMARY-->
<!--RUNNING_SECONDARY-->
<!--RUNNING_PRIMARY_NUMBER-->
<!--RUNNING_SECONDARY_NUMBER-->
<!--RUNNING_TOTAL-->
<!--RUNNING_PRIMARY_NONCOMBAT-->
<!--RUNNING_SECONDARY_NONCOMBAT-->
<!--RUNNING_PRIMARY_NONCOMBAT_NUMBER-->
<!--RUNNING_SECONDARY_NONCOMBAT_NUMBER--><!--RUNNING_TOTAL_NONCOMBAT-->
<!--/IF_RUNNING-->
<!--IF_SWIMMING-->
<!--SWIMMING_PRIMARY-->
<!--SWIMMING_SECONDARY-->
<!--SWIMMING_PRIMARY_NUMBER-->
<!--SWIMMING_SECONDARY_NUMBER-->
<!--SWIMMING_TOTAL-->
<!--SWIMMING_PRIMARY_NONCOMBAT-->
<!--SWIMMING_SECONDARY_NONCOMBAT-->
<!--SWIMMING_PRIMARY_NONCOMBAT_NUMBER-->
<!--SWIMMING_SECONDARY_NONCOMBAT_NUMBER-->
<!--SWIMMING_TOTAL_NONCOMBAT-->
<!--/IF_SWIMMING-->
<!--IF_LEAPING-->
<!--LEAPING_PRIMARY-->
<!--LEAPING_SECONDARY-->
<!--LEAPING_PRIMARY_NUMBER-->
<!--LEAPING_SECONDARY_NUMBER-->
<!--LEAPING_TOTAL-->
<!--LEAPING_PRIMARY_NONCOMBAT-->
<!--LEAPING_SECONDARY_NONCOMBAT-->
<!--LEAPING_PRIMARY_NONCOMBAT_NUMBER-->
<!--LEAPING_SECONDARY_NONCOMBAT_NUMBER-->
<!--LEAPING_TOTAL_NONCOMBAT-->
<!--/IF_LEAPING-->
<!--IF_FLIGHT-->
<!--FLIGHT_PRIMARY-->
<!--FLIGHT_SECONDARY-->
<!--FLIGHT_PRIMARY_NUMBER-->
<!--FLIGHT_SECONDARY_NUMBER-->
<!--FLIGHT_TOTAL-->
<!--FLIGHT_PRIMARY_NONCOMBAT-->
<!--FLIGHT_SECONDARY_NONCOMBAT-->
<!--FLIGHT_PRIMARY_NONCOMBAT_NUMBER-->
<!--FLIGHT_SECONDARY_NONCOMBAT_NUMBER-->
<!--FLIGHT_TOTAL_NONCOMBAT-->
<!--/IF_FLIGHT-->
<!--IF_GLIDING-->
<!--GLIDING_PRIMARY-->
<!--GLIDING_SECONDARY-->
<!--GLIDING_PRIMARY_NUMBER-->
<!--GLIDING_SECONDARY_NUMBER-->
<!--GLIDING_TOTAL-->
<!--GLIDING_PRIMARY_NONCOMBAT-->
<!--GLIDING_SECONDARY_NONCOMBAT-->
<!--GLIDING_PRIMARY_NONCOMBAT_NUMBER-->
<!--GLIDING_SECONDARY_NONCOMBAT_NUMBER-->
<!--GLIDING_TOTAL_NONCOMBAT-->
<!--/IF_GLIDING-->
<!--IF_SWINGING-->
<!--SWINGING_PRIMARY--><!--SWINGING_SECONDARY-->
<!--SWINGING_PRIMARY_NUMBER-->
<!--SWINGING_SECONDARY_NUMBER-->
<!--SWINGING_TOTAL-->
<!--SWINGING_PRIMARY_NONCOMBAT-->
<!--SWINGING_SECONDARY_NONCOMBAT-->
<!--SWINGING_PRIMARY_NONCOMBAT_NUMBER-->
<!--SWINGING_SECONDARY_NONCOMBAT_NUMBER-->
<!--SWINGING_TOTAL_NONCOMBAT-->
<!--/IF_SWINGING-->
<!--IF_TELEPORTATION-->
<!--TELEPORTATION_PRIMARY-->
<!--TELEPORTATION_SECONDARY-->
<!--TELEPORTATION_PRIMARY_NUMBER-->
<!--TELEPORTATION_SECONDARY_NUMBER-->
<!--TELEPORTATION_TOTAL-->
<!--TELEPORTATION_PRIMARY_NONCOMBAT-->
<!--TELEPORTATION_SECONDARY_NONCOMBAT-->
<!--TELEPORTATION_PRIMARY_NONCOMBAT_NUMBER-->
<!--TELEPORTATION_SECONDARY_NONCOMBAT_NUMBER-->
<!--TELEPORTATION_TOTAL_NONCOMBAT-->
<!--/IF_TELEPORTATION-->
<!--IF_TUNNELING-->
<!--TUNNELING_PRIMARY-->
<!--TUNNELING_SECONDARY-->
<!--TUNNELING_PRIMARY_NUMBER-->
<!--TUNNELING_SECONDARY_NUMBER-->
<!--TUNNELING_TOTAL-->
<!--TUNNELING_PRIMARY_NONCOMBAT-->
<!--TUNNELING_SECONDARY_NONCOMBAT-->
<!--TUNNELING_PRIMARY_NONCOMBAT_NUMBER-->
<!--TUNNELING_SECONDARY_NONCOMBAT_NUMBER-->
<!--TUNNELING_TOTAL_NONCOMBAT-->
<!--/IF_TUNNELING-->
Characteristics
General Charactistics Tags
<!--VAL-->
<!--PRIMARY-->
<!--SECONDARY-->
<!--SECONDARY_INCREASE-->
<!--IF_SECONDARY-->
<!--/IF_SECONDARY-->
<!--BASE-->
<!--TOTAL-->
<!--COST-->
<!--ACTIVE_COST-->
<!--ROLL-->
<!--PRIMARY_ROLL-->
<!--SECONDARY_ROLL-->
<!--NOTES--><!--STR-->
<!--STR_DICE-->
<!--STR_LIFT-->
<!--IF_END-->
<!--STR_END-->
<!--/IF_END-->
[general characteristics tags]
<!--/STR-->
<!--DEX-->
<!--INITIATIVE-->
[general characteristics tags]
<!--/DEX-->
<!--CON-->
[general characteristics tags]
<!--/CON-->
<!--BODY-->
[general characteristics tags]
<!--/BODY-->
<!--INT-->
[general characteristics tags]
<!--/INT-->
<!--EGO-->
[general characteristics tags]
<!--/EGO-->
<!--PRE-->
<!--PRE_DICE-->
[general characteristics tags]
<!--/PRE-->
<!--COM-->
[general characteristics tags]
<!--/COM-->
<!--PD-->
<!--PD_NONRESISTANT_TOTAL-->
<!--PD_RESISTANT_TOTAL-->
<!--PD_RESISTANT_PRIMARY-->
<!--PD_RESISTANT_SECONDARY-->
[general characteristics tags]
<!--/PD-->
<!--ED-->
<!--ED_NONRESISTANT_TOTAL-->
<!--ED_RESISTANT_TOTAL-->
<!--ED_RESISTANT_PRIMARY-->
<!--ED_RESISTANT_SECONDARY-->
[general characteristics tags]
<!--/ED-->
<!--SPD-->
[general characteristics tags]
<!--/SPD-->
<!--REC-->
[general characteristics tags]
<!--/REC--><!--END-->
[general characteristics tags]
<!--/END-->
<!--STUN-->
[general characteristics tags]
<!--/STUN-->
<!--DEF-->
[general characteristics tags]
<!--/DEF-->
<!--SIZE-->
[general characteristics tags]
<!--SIZE_DCV_EFFECT-->
<!--/SIZE-->
<!--CUSTOM1-->
[general characteristics tags]
<!--/CUSTOM1-->
<!--CUSTOM2-->
[general characteristics tags]
<!--/CUSTOM2-->
<!--CUSTOM3-->
[general characteristics tags]
<!--/CUSTOM3-->
<!--CUSTOM4-->
[general characteristics tags]
<!--/CUSTOM4-->
<!--CUSTOM5-->
[general characteristics tags]
<!--/CUSTOM5-->
<!--CUSTOM6-->
[general characteristics tags]
<!--/CUSTOM6-->
<!--CUSTOM7-->
[general characteristics tags]
<!--/CUSTOM7-->
<!--CUSTOM8-->
[general characteristics tags]
<!--/CUSTOM8-->
<!--CUSTOM9-->
[general characteristics tags]
<!--/CUSTOM9-->
<!--CUSTOM10-->
[general characteristics tags]
<!--/CUSTOM10-->
<!--RUNNING-->
[general characteristics tags]
<!--/RUNNING-->
<!--SWIMMING-->
[general characteristics tags]
<!--/SWIMMING-->
<!--LEAPING-->
<!--LEAPING_HORIZONTAL_BASE-->
<!--LEAPING_HORIZONTAL_TOTAL--><!--LEAPING_VERTICAL_BASE-->
<!--LEAPING_VERTICAL_TOTAL-->
[general characteristics tags]
<!--/LEAPING-->
Abilities
General Tags:
<!--SEPARATOR-->
<!--/SEPARATOR-->
<!--START-->
<!--/START-->
<!--STOP-->
<!--/STOP-->
<!--IFNAME-->
<!--NAME-->
<!--/IFNAME-->
<!--IF_MULTIPLIER-->
<!--MULTIPLIER-->
<!--/IF_MULTIPLIER-->
<!--IFNOTES-->
<!--/IFNOTES-->
<!--IS_LIST-->
<!--REAL_COST_TOTAL-->
<!--ACTIVE_COST_TOTAL-->
<!--/IS_LIST-->
<!--IS_NOT_LIST-->
<!--/IS_NOT_LIST-->
<!--IS_LIST_ITEM-->
<!--LISTPREFIX-->
<!--/IS_LIST_ITEM-->
<!--IS_NOT_LIST_ITEM-->
<!--/IS_NOT_LIST_ITEM-->
<!--IS_SEPARATOR-->
<!--/IS_SEPARATOR-->
<!--IS_NOT_SEPARATOR-->
<!--/IS_NOT_SEPARATOR-->
<!--IF_END-->
<!--/IF_END-->
<!--XMLID-->
<!--LEVELS-->
<!--COST-->
<!--ALIAS-->
<!--DISPLAY-->
<!--TEXT-->
<!--INPUT-->
<!--IF_INPUT-->
<!--/IF_INPUT-->
<!--IF_NO_INPUT-->
<!--/IF_NO_INPUT-->
<!--IF_NOT_DEFAULT_SFX-->
<!--SFX--><!--/IF_NOT_DEFAULT_SFX-->
<!--NOTES-->
<!--OPTION-->
<!--OPTION_ALIAS-->
<!--OPTION_ID-->
<!--ACTIVE_COST-->
<!--BASE_COST-->
<!--MODIFIERS-->
<!--MODIFIER_VALUE-->
[general tags]
<!--/MODIFIERS-->
<!--ADDERS-->
[general tags]
<!--/ADDERS-->
Combat Levels
<!--IF_COMBAT_LEVELS-->
<!--/IF_COMBAT_LEVELS-->
<!--IF_NO_COMBAT_LEVELS-->
<!--/IF_NO_COMBAT_LEVELS-->
<!--COMBAT_LEVELS-->
[general tags]
<!--/COMBAT_LEVELS-->
Lightning Reflexes
<!--IF_LIGHTNING_REFLEXES-->
<!--/IF_LIGHTNING_REFLEXES-->
<!--IF_NO_LIGHTNING_REFLEXES-->
<!--/IF_NO_LIGHTNING_REFLEXES-->
<!--LIGHTNING_REFLEXES-->
[general tags]
<!--/LIGHTNING_REFLEXES-->
Martial Arts
<!--IFMANEUVERS-->
<!--/IFMANEUVERS-->
<!--IF_NO_MANEUVERS-->
<!--/IF_NO_MANEUVERS-->
<!--MANEUVERS-->
<!--MANEUVER_PHASE-->
<!--MANEUVER_OCV-->
<!--MANEUVER_DCV-->
<!--MANEUVER_EFFECT-->
[general tags]
<!--/MANEUVERS-->
<!--IFNONMANEUVERS-->
<!--/IFNONMANEUVERS-->
<!--IF_NO_NONMANEUVERS-->
<!--/IF_NO_NONMANEUVERS-->
<!--NONMANEUVERS-->
[general tags]
<!--/NONMANEUVERS--><!--IFMARTIAL_ARTS-->
<!--/IFMARTIAL_ARTS-->
<!--IF_NO_MARTIAL_ARTS-->
<!--/IF_NO_MARTIAL_ARTS-->
<!--MARTIAL_ARTS-->
<!--IF_MANEUVER-->
<!--MANEUVER_NAME-->
<!--MANEUVER_PHASE-->
<!--MANEUVER_OCV-->
<!--MANEUVER_DCV-->
<!--MANEUVER_EFFECT-->
<!--/IF_MANEUVER-->
<!--IF_NON_MANEUVER-->
<!--/IF_NON_MANEUVER-->
[general tags]
<!--/MARTIAL_ARTS-->
Skills
<!--IFSKILLS-->
<!--/IFSKILLS-->
<!--IF_NO_SKILLS-->
<!--/IF_NO_SKILLS-->
<!--SKILLS-->
<!--IS_ENHANCER-->
<!--/IS_ENHANCER-->
<!--IS_EVERYMAN-->
<!--/IS_EVERYMAN-->
<!--SKILL_ROLL-->
[general tags]
<!--/SKILLS-->
Perks
<!--IFPERKS-->
<!--/IFPERKS-->
<!--IF_NO_PERKS-->
<!--/IF_NO_PERKS-->
<!--PERKS-->
<!--IS_ENHANCER-->
<!--/IS_ENHANCER-->
<!--PERK_ROLL-->
[general tags]
<!--/PERKS-->
Talents
<!--IFTALENTS-->
<!--/IFTALENTS-->
<!--IF_NO_TALENTS-->
<!--/IF_NO_TALENTS-->
<!--TALENTS-->
<!--TALENT_ROLL-->
[general tags]
<!--/TALENTS-->
Powers
<!--IFPOWERS-->
<!--/IFPOWERS-->
<!--IF_NO_POWERS-->
<!--/IF_NO_POWERS-->
<!--POWERS-->
<!--IF_ADJUSTMENT-->
<!--/IF_ADJUSTMENT-->
<!--IF_ATTACK-->
<!--/IF_ATTACK-->
<!--IF_BODYAFFECTING-->
<!--/IF_BODYAFFECTING-->
<!--IF_DEFENSE-->
<!--/IF_DEFENSE-->
<!--IF_MENTAL-->
<!--/IF_MENTAL-->
<!--IF_MOVEMENT-->
<!--/IF_MOVEMENT-->
<!--IF_SENSEAFFECTING-->
<!--/IF_SENSEAFFECTING-->
<!--IF_SENSORY-->
<!--/IF_SENSORY-->
<!--IF_SPECIAL-->
<!--/IF_SPECIAL-->
<!--COMPOUND_POWER_SEPARATOR-->
<!--/COMPOUND_POWER_SEPARATOR-->
<!--IS_MP-->
<!--/IS_MP-->
<!--IS_EC-->
<!--/IS_EC-->
<!--IS_VPP-->
<!--/IS_VPP-->
<!--POWER_RANGE-->
<!--POWER_DMG-->
<!--POWER_END-->
<!--IF_COMPOUND_POWER-->
<!--COMPONENT_POWERS-->
<!--POWER_RANGE-->
<!--POWER_DMG-->
<!--POWER_END-->
[general tags]
<!--/COMPONENT_POWERS-->
<!--/IF_COMPOUND_POWER-->
<!--IF_NOT_COMPOUND_POWER-->
<!--/IF_NOT_COMPOUND_POWER-->
[general tags]
<!--/POWERS-->
Equipment
<!--IFEQUIPMENT-->
<!--/IFEQUIPMENT--><!--IF_NO_EQUIPMENT-->
<!--/IF_NO_EQUIPMENT-->
<!--EQUIPMENT-->
<!--IF_ADJUSTMENT-->
<!--/IF_ADJUSTMENT-->
<!--IF_ATTACK-->
<!--/IF_ATTACK-->
<!--IF_BODYAFFECTING-->
<!--/IF_BODYAFFECTING-->
<!--IF_DEFENSE-->
<!--/IF_DEFENSE-->
<!--IF_MENTAL-->
<!--/IF_MENTAL-->
<!--IF_MOVEMENT-->
<!--/IF_MOVEMENT-->
<!--IF_SENSEAFFECTING-->
<!--/IF_SENSEAFFECTING-->
<!--IF_SENSORY-->
<!--/IF_SENSORY-->
<!--IF_SPECIAL-->
<!--/IF_SPECIAL-->
<!--COMPOUND_POWER_SEPARATOR-->
<!--/COMPOUND_POWER_SEPARATOR-->
<!--IS_MP-->
<!--/IS_MP-->
<!--IS_EC-->
<!--/IS_EC-->
<!--IS_VPP-->
<!--/IS_VPP-->
<!--EQUIPMENT_RANGE-->
<!--EQUIPMENT_DMG-->
<!--EQUIPMENT_END-->
<!--EQUIPMENT_VALUE-->
<!--EQUIPMENT_WEIGHT-->
<!--IF_COMPOUND_POWER-->
<!--COMPONENT_POWERS-->
<!--POWER_RANGE-->
<!--POWER_DMG-->
<!--POWER_END-->
[general tags]
<!--/COMPONENT_POWERS-->
<!--/IF_COMPOUND_POWER-->
<!--IF_NOT_COMPOUND_POWER-->
<!--/IF_NOT_COMPOUND_POWER-->
[general tags]
<!--/EQUIPMENT-->
Disads
<!--IFDISADS-->
<!--/IFDISADS-->
<!--IF_NO_DISADS-->
<!--/IF_NO_DISADS-->
<!--DISADS-->
[general tags]
<!--/DISADS--